I am a 3D modeler and texture artist based in San Francisco Bay Area, California, USA working in the game and vfx industry. Experienced in character/creature design, props and environment extension sets.

About Me

PORTFOLIO

Projects I have worked on, or currently in progress

ABOUT ME

my work, and the world that inspires me

I was born and raised in Dhaka, Bangladesh. I am currently living and working as a 3D artist in the San Francisco Bay Area, California for over 10 years now.

I am most passionate about organic and inorganic forms, and as such my primary area of focus characters, creature designs, props and environment extension sets for VFX, films, animation and games.

I am currently working in the game industry, with experience in both high-poly and low-poly asset production. Previously, I have worked as a 3D modeler and texture artist for the world renowned animation studio Laika, having contributed to the double Oscar nominated film Kubo and the Two Strings (2016).

SKILLS & SERVICES

VFX, Animation, Films, Games, and VR
3D Modeling for Film / Animation / VFX

High-resolution assets utilizing Maya, Zbrush and Modo with an emphasis on clean animation friendly topology.

3D Modeling for Games / VR

Low-poly assets based off high-poly models optimized for mobile and next generation console devices.

3D Sculpting for 3D Printing / Toys

High-resolution sculpts tailor made for various types of 3D printing and toy fabrication process.

Texturing

Projection-based, procedural and hand-painted texture utilizing Zbrush, Mari, Painter, Designer, Modo and Maya.

Look Development

Shading and look-dev using Modo, Arnold, Redshift, and V-ray in Maya.

Texture Baking for Games

Bake various texture maps needed for low-poly assets such as diffuse, normal, sss, cavity maps, etc.

TOOLS & PIPELINE

I use in my workflow and in the studios I have worked in

WANT TO GET IN TOUCH ?

Connect

PUBLICATIONS

Featured artwork and interviews

Featured Ustaad Bheem Shing artwork in the March 2021 issue on 3DWorld Magazine. I share a brief overview of my process and workflow. The interview can be found in both digital and print format.

 

Featured Tombstone artwork in the July 2016 issue of 3DWorld Magazine (Issue #209). I had the pleasure of explaining my workflow and process. The interview can be found in both the digital and print format.

Featured artwork in the Gallery section of renowned 3DArist magazine. The artwork can be found in both the digital and print format (Issue #94, May 2016).

Featured artwork Tombstone in the Gallery section of 3DCreative magazine based of UK. The artwork is in both digital and print format of the August 2014, Issue #108.

STUDIOS & CLIENTS I HAVE WORKED FOR

as a 3D artist

Playstudios

Laika

Hotopp

JordiOslo.com

AAU

DHANAD ISLAM   |   3D MODELER & TEXTURE ARTIST

You can reach me at the following email and contact number or by submitting the form on the right. We can also connect on social media listed below.

  • San Francisco Bay Area, California, USA

  • (415) 754-5520

FOLLOW ME
REACH OUT

Feel free to reach out to me if you have any questions about my work. I will get back to you as soon as possible.

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