PORTFOLIO
Projects I have worked on, or currently in progress
ABOUT ME
my work, and the world that inspires me

I am Senior Character Artist based out of California.
I am most passionate about organic forms and as such my primary area of focus are characters, and creature designs for VFX, films, animation and games.
I am currently working in the game industry, with experience in both high-poly and low-poly asset production. Previously, I have worked as a 3D modeler and texture artist for the world renowned animation studio Laika, having contributed to the double Oscar nominated film Kubo and the Two Strings (2016).
SKILLS & SERVICES
VFX, Animation, Films, Games, and VR
3D Modeling for Film / Animation / VFX
High-resolution assets utilizing Maya, Zbrush and Modo with an emphasis on clean animation friendly topology.
3D Modeling for Games / VR
Low-poly assets based off high-poly models optimized for mobile and next generation console devices.
3D Sculpting for 3D Printing / Toys
High-resolution sculpts tailor made for various types of 3D printing and toy fabrication process.
Texturing
Projection-based, procedural and hand-painted texture utilizing Zbrush, Mari, Painter, Designer, Modo and Maya.
Look Development
Shading and look-dev using Modo, Arnold, Redshift, and V-ray in Maya.
Texture Baking for Games
Bake various texture maps needed for low-poly assets such as diffuse, normal, sss, cavity maps, etc.
TOOLS & PIPELINE
I use in my workflow and in the studios I have worked in
WANT TO GET IN TOUCH ?
PUBLICATIONS
Featured artwork and interviews
Featured Tombstone artwork in the July 2016 issue of 3DWorld Magazine (Issue #209). I had the pleasure of explaining my workflow and process. The interview can be found in both the digital and print format.
Featured artwork in the Gallery section of renowned 3DArist magazine. The artwork can be found in both the digital and print format (Issue #94, May 2016).
Featured artwork Tombstone in the Gallery section of 3DCreative magazine based of UK. The artwork is in both digital and print format of the August 2014, Issue #108.
REACH OUT
Feel free to reach out to me if you have any questions about my work. I will get back to you as soon as possible.